






Can't get enough of those Funky Funk-Fansubs!
It's the start of what promises to be a long, hot, boring summer. Math nerd Kenji Koiso is settling into his part-time job as a low-level moderator in OZ, the massive, all-encompasing social networking virtual world that has become the preferred conduit for pretty much all online activity. Those plans come to an abrupt halt when the school hottie Natsuki pokes her head in the door. "Who wants a summer job?" she asks.
And so why did Natsuki bring Kenji all this way? To satisfy her committment to Great-Grandma Sakae to bring home a future husband. Kenji, being a dateless loser with a serious self-esteem problem, tries his best to play along, but being trapped in a house with a large chaotic family of strangers is stressful at best.
Little does anyone know, the Jinnouchi clan has far more to do with this act of cyber-terrorism than even Kenji. It's up to Great Grandma Jinnouchi, her ancient rotery dial phone, her incredible fighting spirit, and even her next of kin to save the world.
For as long as anyone can remember, the big summer movie has been a Hollywood tradition. Summer movies are loud, adventurous, unchallenging: a film that can be enjoyed, hypothetically, by anybody. More often than not, this type of film can be boiled down to a pretty common plotline: the hero pines after a girl, but is ultimately distracted by having to act heroically in the face of some giant cataclysm, the fate of millions at stake. We see these movies purely for entertainment value. We already know these characters, and know how the story will end, more or less.
But that's not all there is, not by a longshot. Summer Wars is practically overflowing with sharp social insight in a way we have not seen from anime in years. Hosoda's perspective is that of a distinctly younger generation than we're used to. He's keenly aware of the role social networking and the always-on internet now plays in our lives, and feels no need cast judgement on that: it's simply how people live in today's day and age. The characters in the extended Jinnouchi family that stay oblivious to it are the ones who ultimately do nothing and don't matter in the end. They willingly ignore the action, and consequently are oblivious to it.
One character that's relatively common in the real world but fairly unique in movies is Kazuma, the shut-in 13-year-old who has as little to do with the rest of the family as possible. Kazuma spends most of his time in OZ, where he's a superstar in the online fighting circuit online known as King Kazuma. His high level account and his quick reflexes serve in good stead when the Love Machine takes over, and soon it's Kazuma and Kenji against the biggest, most destructive botnet in history. GPS fails. Traffic systems fall off the grid. At Great Grandma Sakae's insistence, the family pulls together to help.
Much of Hosoda's team from his earlier work, Girl Who Leapt Through Time, is reunited for Summer Wars. Character designer Yoshiyuki Sadamoto somehow manages to pull together a gigantic cast with wildly variant appearances, all of them somehow familiar types and yet resolutely original in appearance. His work here takes on a realism that reminded me of Hisashi Eguchi's work on Roujin Z. The visuals, created by MADHOUSE, are sharp and consistently great, but the real show-stopper is the world of OZ, a visually inventive blend of Superflat artistry with the never-ending expansiveness of the digital world. As Love Machine's strength builds, its collection of other avatars made me think of Katsuhiro Otomo's trademark gigantic piles of disaster, as seen in Akira and Roujin Z.
And it's precisely that attitude about the digital world that makes Summer Wars so much more than an average blockbuster. Even in today's world, Hollywood computers are still a ridiculous blend of flashy and unrealistic interfaces and ominous power, betraying both computer illiteracy and technophobia on the part of its creators. Hosoda wisely maintains an actual, recognizable Windows-ish GUI on his computers, and keeps the real action in the symbolic visual fantasy world of OZ. But more than that, he doesn't condemn anybody for how much of their lives are lived online. OZ might be the wild west, but for the millions who choose to live in it, it's home, and the film respects that.
Decades from now, Summer Wars will be seen as the official arrival of Mamoru Hosoda into the realm of historically important anime directors. It's a near-perfect blend of social satire and science fiction, at once timely and timeless, sardonic and optimistic. It's visually inspired and firmly entrenched in tradition, but on the other hand, it does for computer and math nerds what Miyazaki's Porco Rosso did for porcine fighter pilots, making their hidden world accessible to the viewers and turning their talents into superpowers. For that reason alone, it's a triumph. Lord knows there's a lot more nerds out there than flying pigs.
Get some Kenji.
Ah, the DVD for part two. One day, Usagi Tsukino, clumsy 2nd-year middle school student (8th grader), stumbles upon a talking cat named Luna. Luna tells her that she is destined to be Sailor Moon, "champion of love and justice", and she must search for the fabled Moon Princess. Usagi finds friends that turn out to be destined senshi as well, and together they fight to save the world from the certain doom brought upon by the Dark Kingdom (Queen Beryl, the generals, Metallia).
Mamoru was always cool. He is the guy that, well,I always wanted to be. To swoop down and save the girl. To always be there and easily have a way to get Usagi out of trouble. I love that stuff. The first couple of seasons Mamoru is Tuxedo Kamen then he jumps over to Tsukikage no Knight a.k.a. the Moonlight knight. I think remember the dub calling him the arabian knight or something like that. His character is definitely one of those strange ones that hides idly by until trouble arrives. I don't think they ever explain if he has a job or goes to school? He does have an apartment but logic seems to stop there. Especially when Chibi-Usa gets there, Mamoru seems to have money and spare time to take care of her.
YEAH Mercury, get with the Yuri program.
Sailor moon can usually be explained by any anime fan. Where they were when It came out, and what they were doing at the time. I'm an Otaku, So I was watching the show well before it wandered to America. That's not saying much though. I still like the show, but it has always been simplistic.
The soft hand drawn backgrounds still feel great on the eyes. graphics aside, Sailor moon did decently in the US, despite being edited on arrival. The show is more like and American cartoon than an anime. It's episodic and builds a story path. When It did come to our shores, The intro song was destroyed, all the names were changed, voices were changed to make sure no one was confused by anyone's sexuality, and scenes altered to not only be time efficient for our air waves, but to make sure everyone knew that the main bad guys were a man and a woman. Not two guys.
These first six episodes were great. Its a nice throwback to when times in anime were simple and somewhat clear.